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Bryan RitzSpikes

Artist Statement

As an animator, creating, and telling stories is important. Using my background in theater, I push those stories through acting, lighting, color, and sound. My work intertwines themes of pop culture, technology, and horror in a 3D space, completely expressed through the digital mediums of 3D modeling, 3D animation, motion graphics and video games. I have a fascination with recreating “time capsules” of different decades, right neon, graphic patterns, retro technology and effects. Taking my biggest visual inspirations from Stanley Kubrick’s 2001: A Space Odyssey, and Ridley Scott’s Blade Runner. I push the boundaries of immersive environments. I strive to create that same feeling, to give a fully immersive experience to my audience.
Getting a reaction from my audience is satisfying. After all, acting is reacting. I use elements of horror to create uncomfortable visuals, and scares. Relying on nostalgia helps elevate my audience’s reaction. 
Technology is what pushes me to create something new. It is ever changing, growing, and I like to use that as a metaphor for my personal growth. The sky's the limit when it comes to technology and your imagination.

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